We worked with 3D Systems to transition a series of pointer interfaces into touch tools for both their professional and consumer product lines.
We've helped a handful of startups make create delightful experiences and understandible products from complex ideas.
We use today's technology to imagine potential futures, anticipating the needs of future humans and industries.
We take pride in all we create. With to [icon] we've created hundreds of pixel-perftect icon sets which we share under the Crea n tive Commons Attribution license.
If it doesn't exist, we'll build it ourselves. Such is the case with PIlogs, a tool for making the quantified self beautiful.
We worked with Philips Sonicare to capture new audiences through gaming.
When the product you desire doesn't exist, you have to build it yourself. So we're sharpening our web skills by developing our own service.
The future is almost here, and it's delicious!
We worked with 3D Systems to create a design language for their professional product line.
We did a series of short workshops with Monolith to evolve and refine their product.
Shannon E Thomas
April 17, 02015
Combining tried-and-true approaches with new ideas can lead to exciting results. We've worked with a handful of startups to form these unique ideas into designs that users can use without having to learn an entirely new set of interactions.
Prompted by Design Boom's Design for Death competition, we spent a week exploring ideas for how we might treat death in the future.
April 14, 02015
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